
	AddEmission = Emission
		EmittedParticle = ACrab
			CopyOf = SpiderBot //Dreadnought
		ParticlesPerMinute = 1
		BurstSize = 1
		Spread = 0.0
		MaxVelocity = 0 //80
		MinVelocity = 0 //110
		PushesEmitter = 0
	EmissionEnabled = 1
	EmissionsIgnoreThis = 0
	BurstTriggered = 1

........... add some Lua to make check actors team and assign same team?



spider bot grenade.... throw it and it becomes a spiderbot and attacks near by targets for you.

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x-9 rifle needs a safty that makes rounds that are too close to the gun become duds.

AddEffect = MOSParticle
	PresetName = Smoke Ball 1
	Mass = 5
	RestThreshold = -500
	GlobalAccScalar = -0.1
	AirResistance = 0.5
	LifeTime = 500
	Sharpness = 0.1
	HitsMOs = 0
	GetsHitByMOs = 0
	SpriteFile = ContentFile
		FilePath = Base.rte/Effects/Pyro/Smokeball01.bmp
	FrameCount = 15
	SpriteOffset = Vector
		X = -10
		Y = -10
	AngularVel = 60
	Atom = Atom
		Material = Material
			CopyOf = Air
		TrailLength = 0
	Framerate = 0


			if MovableMan:IsActor(self.actor) == true then
				self.parent = ToActor(self.actor);
				self.parentgun = ToHDFirearm(self.gun);
			make sure round is stuck, but if its too close to the parent gun
			something about deleting stuck round and spawning dud round (gibs harmless smoke ball)

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

fix shells so they arn't grey and look like wadded up paper... make them scatter more.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////

pop up turret, works like automatic cover w/ actor pinned to door?  not sure if this would work or not.